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Houses notes

21 notes on the four houses, their history and the Sorting, written for wizarding-school roleplay. Each one has a teaching tip for professors.

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The lost diadem of Ravenclaw

A slim crown that belonged to Rowena Ravenclaw and was said to make its wearer wiser. It vanished in her own lifetime and has been missing ever since.

“Somewhere out there is a crown that makes you wiser. Nobody has seen it in centuries.”

Teaching tip: Ask students what they would give up to be wiser, and whether borrowed wisdom really counts. Ravenclaws in the class can say how far their house should go to find it.

House teams and the Quidditch Cup

Each house has a team of seven, led by a captain, and the four houses play each other for the Quidditch Cup.

Teaching tip: Announce the season's fixtures at the start of term. Students can then play the build-up as well as the match.

Also on: Flying

The four founders

Four witches and wizards built the school together roughly a thousand years ago, and each house carries one founder's favourite qualities.

“Four founders, four ideas of what a good student looks like.”

Teaching tip: Give each student a founder to speak for. In character, they explain in two sentences what kind of student they would invite to the school.

Why there are four houses

The founders could not agree on one perfect kind of student, so each took the pupils who shared the qualities they valued most.

Teaching tip: Ask students what group they would form if they had to split a class into four teams, and what each team would be best at.

The founders disagreed

Salazar Slytherin wanted the school to teach only children from all-magic families. The other three refused, and after a bitter quarrel he left and never came back.

“Two best friends, one argument, and the school was never quite the same.”

Teaching tip: Run a short in-character debate: should a school choose students by background or by potential? Students argue as different founders.

Where the Sorting Hat came from

The four founders poured their own ideas into one old hat so that it could keep choosing students after they were gone.

Teaching tip: Ask students what they would put into a hat to make it a good judge. They list three qualities and explain why.

What the Sorting Hat looks for

The Hat reads a student's mind and weighs qualities and wishes, not just test results or family background.

“You are a mix of everything, and the Hat is only choosing which part leads.”

Teaching tip: Practice the ceremony: one student plays the Hat, asking what the new student values most. Does the character pick courage, effort, learning or ambition?

Your choice counts in the Sorting

The Hat takes a student's own wishes seriously, so a character can argue for the house they want.

Teaching tip: Let students write one line about what their character secretly hopes for before the Sorting. It often becomes the best backstory detail.

Hatstall

A hatstall is a Sorting that takes unusually long because the student fits two houses almost equally well.

Teaching tip: Make hatstalls rare in your class so they feel special. Ask a student why their character might be hard to sort.

The Sorting Hat's song

The Hat sings a new song at the start of the ceremony, often about the houses and the importance of working together.

Teaching tip: Have each student write four lines of their own Hat song in character. No copying real song lines, just their own rhyme.

The Sorting ceremony

First years are called one by one, sit on a stool, have the Hat placed on their head, and walk to their new house table when it announces its choice.

Teaching tip: Stage it. One student is the professor calling names, one is the Hat, the rest cheer for their house in turn.

Heads of house

Every house has a teacher in charge of its students, called the head of house.

Teaching tip: Ask students which teacher they would pick as their head of house and why, based on how that teacher treats students.

House rivalry and unity

Houses compete in sport and points but often have to work together when the whole school is in trouble.

Teaching tip: Plan a joint class where students from rival houses must cooperate. Afterward, ask what each house taught the others.

Choosing a house for a new character

Pick a house by asking what your character values most, then give them one trait that does not fit the stereotype.

“I fit my house, but I don't fit all of it.”

Teaching tip: Ask each student to write the reason their character is in that house, and one trait that does not match. Those mismatches are usually the most fun to play.

House traits are not the whole person

A house describes what a student leads with, not everything they are.

Teaching tip: Do a quick exercise: write one house trait and one trait that seems like the opposite. Students then show a scene where their character displays both.

Gryffindor

Values courage, daring and chivalry.

Teaching tip: Ask students for an example of courage that is not fighting, such as owning up to a mistake. Then compare it with the other three houses.

Hufflepuff

Values hard work, loyalty, patience and fair play.

Teaching tip: Ask for a team task where patience wins. Students plan it in character, then say how loyalty shows up in the group.

Ravenclaw

Values wit, learning and wisdom.

Teaching tip: Use the riddle-knocker idea: each student writes a short riddle in character for the class to solve before entering a scene.

Slytherin

Values ambition, cunning and resourcefulness.

Teaching tip: Ask students to describe ambition at its best and its worst. A good answer shows that the trait is not the same as being a villain.

The Sorting Hat

An old enchanted hat that sorts first years into houses at the start-of-term feast.

Teaching tip: Let students argue what it means that choice counts. It is a good way to build character backstory before the first scene.

House points and the House Cup

Good work earns points for your house and rule-breaking loses them.

Teaching tip: Say your scoring rules out loud at the start, so points never feel random or personal.