Quillby the house-elfTower & Tome

Potions notes

49 notes on brewing, ingredients and safety, written for wizarding-school roleplay. Each one has a teaching tip for professors.

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Knotgrass

A low, creeping weed with small leaves, grown for use in potions.

Teaching tip: Ask students to find it in a weedy bed. It teaches that a useful plant can look like nothing at all.

Also on: Herbology

Shrivelfig

A fig tree from Abyssinia, whose purple fruit is peeled and used in the Shrinking Solution.

Teaching tip: Run a pruning lesson. Students say which branches they cut and why, and you say how the tree looks afterwards.

Also on: Herbology

Wormwood and asphodel

Two plants that together make the Draught of Living Death, the strongest sleeping potion.

Teaching tip: Use the pairing as a memory test: which two plants make the strongest sleeping potion?

Also on: Herbology

Nettles

Common stinging nettles, dried and used in simple potions such as the Cure for Boils.

Teaching tip: A first-lesson plant. Have students gather it properly gloved, then explain how to dry it.

Also on: Herbology

Valerian

A tall plant with a strong smell. Its roots and sprigs are used in sleeping potions.

Teaching tip: Ask why a calming plant has to be measured carefully. It leads into why dose matters in every potion.

Also on: Herbology

Sneezewort

A plant whose dried leaves make you sneeze. It is used in potions that confuse and befuddle.

Teaching tip: Let a student sniff it in a scene and play the sneezing fit. Then ask what else it does in a potion.

Also on: Herbology

Sopophorous bean

A shrivelled bean whose juice is used in the Draught of Living Death.

Teaching tip: Have students try cutting and then crushing an imaginary bean. Ask which gives more juice and why.

Also on: Herbology

Harvesting ingredients

When and how you pick a plant decides how well it works in a potion.

Teaching tip: Have students plan a harvest for a named potion: what, when and how. Then check it against the moon.

Also on: Herbology

Cure for Boils

A simple potion that clears up boils. It is usually the first one a class brews.

Teaching tip: The classic first potion. Have students brew it in posts, and catch whoever adds the quills too early.

Forgetfulness Potion

A potion that makes the drinker forget things for a while.

Teaching tip: Good for a first-year exam scene. Students must remember the steps, which is the joke.

Swelling Solution

A potion that makes whatever it touches swell up.

Teaching tip: Splash a little on a prop and let students describe what happens. Then ask for the cure.

Sleeping Draught

A potion that sends the drinker into a deep sleep for a short time.

Teaching tip: Ask students how they would test their draught safely. The answer should never be 'on a classmate'.

Strengthening Solution

A potion that makes the drinker stronger for a time.

Teaching tip: A fifth-year brew that takes more than one lesson. Pick it up again next class and see who kept good notes.

Invigoration Draught

A potion that gives the drinker a burst of energy and alertness.

Teaching tip: Ask whether it is fair to take it before an exam or a match. Students usually split on that.

Wit-Sharpening Potion

A potion that helps the drinker think more clearly.

Teaching tip: Have students predict what it would do to their own character. Then ask whether they would trust an answer given under it.

Confusing and befuddling potions

Potions that muddle the drinker's mind, making them confused or reckless.

Teaching tip: Let a student play a befuddled character for one scene. Agree the limits first.

Elixir to Induce Euphoria

A sunshine-yellow potion that makes the drinker very happy.

Teaching tip: Have a student describe the side effects with enthusiasm, then brew the improved version.

Murtlap Essence

A soothing yellow liquid for cuts and sore skin.

Teaching tip: Use it after a practice duel. A student soaks a scraped hand, and describes the relief.

Also on: Creatures

Antidotes

An antidote undoes a poison. Each poison needs its own, which is why they are hard to brew.

Teaching tip: Hand out a made-up poison with three ingredients and have students reason out what the antidote must deal with.

Invisibility Potion

In some tellings, a potion that makes the drinker impossible to see for a short while.

Teaching tip: Decide how long it lasts in your scenes, and say so. Unseen is not unheard, so other players still get a chance to notice.

Edurus Potion

In some tellings, a potion that hardens the drinker's skin like rock for a short time, so that blows do less harm.

Teaching tip: If your group allows potions in duels, both sides must agree before the duel starts.

Also on: Dueling

Maxima Potion

In some tellings, a potion that makes the drinker's spells hit harder for a short time.

Teaching tip: Ask whether a duel won with it really counts. It is a good argument about fairness.

Also on: Dueling

Focus Potion

In some tellings, a potion that helps the drinker cast one spell after another with less rest between.

Teaching tip: Have students describe what sharper focus feels like for their character. It makes a good in-character moment.

Also on: Dueling

Thunderbrew

In some tellings, a potion that surrounds the drinker with a small storm, striking anything close by.

Teaching tip: Treat it as one to know about. It is far too dangerous to brew in class.

Ashwinder eggs

The glowing red eggs of the Ashwinder, a thin grey serpent born from a magical fire left burning too long.

Teaching tip: Tell the story of an unwatched fire, then ask students how they would search a room for the eggs.

Also on: Creatures

Lacewing flies

Small, delicate flies, stewed for use in potions.

Teaching tip: Use them to teach patience. Ask what else must be ready by the time the flies are done.

Moonstone

A pale, milky stone. It is ground to a powder for calming potions and love potions.

Teaching tip: Link it to the Moon notes. Ask why a stone named for the Moon might be thought calming.

Also on: Astronomy

Common potion ingredients

A student's store cupboard holds plants, creature parts and minerals. Each is prepared in its own way.

Teaching tip: Start the year with a store-cupboard tour. Each student picks one ingredient and says what it is for.

Reading a potion

Colour, smell and steam tell you whether a potion is going well.

Teaching tip: Describe three cauldrons at the same stage and ask which one has gone wrong. Students must say what they noticed.

Bottling and labelling

A finished potion goes into a stoppered phial with a clear label, and a sample goes to the teacher for marking.

Teaching tip: Mark down an unlabelled sample every time. Students learn the habit quickly.

Brewing in roleplay

Write a brew step by step: prepare, add, stir, wait. Then let the professor say how it turned out.

Teaching tip: Call the stages one at a time and let students post between them. Decide results from how carefully they described each step.

Also on: RP Tips

Potions class setup

The potions classroom is in the dungeons, with each student at a cauldron and a shelf of labelled ingredients.

Teaching tip: Before brewing, have students lay out their station out loud: cauldron, scales, knife, ingredients. It builds good habits and cuts accidents.

Cauldrons and tools

Potions use cauldrons, scales, knives, ladles and stirring rods, each for a specific job.

Teaching tip: Ask students to choose which tool they would use for a given task: scales, knife, ladle or stirrer. Link it to a potion.

Preparing ingredients

Ingredients are often sliced, crushed or ground before they go in, and the method matters.

Teaching tip: Have students describe how their character slices, crushes or grinds an ingredient. Precise verbs make for good roleplay.

Stirring and timing

Many potions depend on exact stirring directions and timing.

Teaching tip: Run a timed brew: students stir clockwise for five counts, then anticlockwise for three. Discuss what happens when you rush.

Common brewing mistakes

Most failed potions come from skipping a step, adding too much, or heating too fast.

Teaching tip: Ask students to share one mistake their character made and how they fixed it. It builds humility and humour.

Potions safety

Wear protective gear, keep the workspace tidy and know where the nearest antidote or water is.

Teaching tip: Practice the safety checklist as a quick drill: goggles or gloves on, hair tied back, windows open, a clear path to the door.

Skele-Gro

A potion that regrows missing bones, but the treatment is slow and unpleasant.

Teaching tip: Ask students to describe how it tastes and feels. It has a reputation for being unpleasant and slow.

Pepperup Potion

A warming potion that cures colds, with the side effect of steam coming out of the drinker's ears.

Teaching tip: Use it as a mild in-character illness scene. A student catches a cold, a classmate fetches the remedy.

Draught of Peace

A calming potion for anxiety and upset, but too much can put the drinker into a deep sleep.

Teaching tip: Ask students what they would do if a nervous classmate needed it before an exam. Link it to being a good friend.

Shrinking Solution

A potion that makes things smaller, usually used as a lesson in careful dosing.

Teaching tip: Set up a funny scene: a student's item shrinks. They must describe the scale and what goes wrong or right.

Wiggenweld Potion

A healing potion that helps wake someone who has been put to sleep or is badly hurt.

Teaching tip: Use it in a rescue scene. A student arrives with the potion and describes how they administered it safely.

Wolfsbane Potion

Lets a werewolf keep their human mind through the full moon.

Teaching tip: Pair it with Werewolf. Ask students to explain why the dose timing is the week before the full moon, not the night of.

Polyjuice Potion

Turns the drinker into another person for about an hour.

Teaching tip: Have students list every ingredient with a timing rule and sort them into fresh, aged and moon-dependent.

Veritaserum

A clear truth potion with no smell. A few drops make the drinker spill their secrets.

Teaching tip: Run an ethics round: when is it fair to make someone tell the truth, and who should decide? Keep it about rules, not about students.

Felix Felicis

Liquid luck. Makes everything you try go well for a while.

Teaching tip: Ask why a luck potion might be unfair in an exam or game. Students propose a rule that keeps things fair.

Draught of Living Death

A very powerful sleeping potion.

Teaching tip: Ask students to explain the difference between deep sleep and the potion's effect, and why precise measuring matters.

Amortentia

The strongest love potion. It smells different to each person, like the things they find most attractive.

Teaching tip: Smell exercise in words only: each student describes three scents they find comforting, and what a character might smell in the steam.

Bezoar

A stone from the stomach of a goat that cures most poisons.

Teaching tip: Quick-fire drill: you describe a poisoning, students shout the first thing they reach for. Then discuss why it is not a cure for everything.